4 bit frenzy is a 4 player cooperative maze game the objective is to deliver all of the registers to the data slot where they belong. The title is a pun because the graphics are designed to give off a "computery 4 bit" vibe and you play as a single bit with a team of 4 players.p>
Players could originally only play 4 bit frenzy using LAN connections, eventually code for proxy servers was written and online play became possible, however finding servers to host this code proved difficult and I don't plan to finish this task until I release this game publicly
When playtesting players found the game too confusing to progress, so I created this interactive tutorial to help introduce the game better
4 bit frenzy has a fully customizable menu system the menus can contain anything that extends the "MenuComponent" class. There are implementations for text, buttons and objects. You can arrange components side by side by turning them into a composite component and then adding that to the menu instead.
Each player can choose 1 perk for their bit to have
Makes the equiped bit move faster than normal
Makes the equiped bit carry registers faster than normal
Makes the equiped bit able to use a map to navigate the maze slightly easier
Makes the equiped bit able to use items twice instead of only once
Makes the equiped bit able to carry red registers by themselves (they usually require two players to carry)
Makes the equiped bit split in two and the the player can control them both at once
This game is done but it didn't turn out like I wanted it to so I decided not to release it. I do have Ideas of things to change about it to make it a bit better, but the current plan is to just release it as a game in a multiple game pack (with the bomb master and the devious duo) and for that it works well the way it is.